原帖由 qcmadness 於 2012/3/30 19:55 發表
in fact too slow for this application
unless sony shorten the 10-year cycle
原帖由 Puff 於 2012-4-1 13:47 發表
AMD claims its core as modular. They could mod their "modular" architecture in order to fit Sony's requirement maybe.
Anyway, if there is no customized core, I would bet it is Steamroller-driven. As ...
原帖由 qcmadness 於 2012-4-1 15:03 發表
PS2: ~240mm^2 (250nm) CPU + ~280mm^2 (250nm) GPU
PS3: ~220mm^2 (90nm SOI) CPU + 260mm^@ (90nm) GPU
XBOX (short life): ~100mm^2 (180nm) CPU + ~140mm^2 (180nm) GPU
XBOX 360: ~180mm^2 (90nm SOI) CPU + ...
原帖由 Puff 於 2012-4-1 16:36 發表
你用呢個角度睇既話,都可以話未必會有既。Console 要 High-performance Graphics 嘛。如果 console platforms 無打算整件 heterogeneous computing SW stack 既話,咁繼續 dGPU + CPU,幾年後 shrink 做 SoC 係個合理既 ...
原帖由 Puff 於 2012-4-1 16:53 發表
咁講再諗下,APU 既重點只係 communication overhead 短左... 當 Sony 唔打算用 eDRAM,睇翻 RSX 係 4 GDDR3 chips + 1 Logic Chip 既 MCM... Pitcairn- or Tahiti-class GPU 咪最少要 8-12 粒 GDDR5 既 MCM... 好似 AS ...
原帖由 Puff 於 2012-4-1 16:53 發表
咁講再諗下,APU 既重點只係 communication overhead 短左... 當 Sony 唔打算用 eDRAM,睇翻 RSX 係 4 GDDR3 chips + 1 Logic Chip 既 MCM... Pitcairn- or Tahiti-class GPU 咪最少要 8-12 粒 GDDR5 既 MCM... 好似 AS ...
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