Originally posted by qcmadness at 2006-1-19 15:19:
冇鬼用
Originally posted by HEAVEN‧傑 at 2006-1-19 19:29:
係我地行唔到姐
Originally posted by Richteralan at 2006-1-20 08:01:
3DMark自從3DMark03之後就不知所謂.......
Originally posted by 真.飛鳥 at 2006-1-20 17:15:
Games 都未出到咁勁有旦用
Originally posted by qcmadness at 2006-1-20 19:13:
而家d game向多方面發展, 剩講shader power已不合時宜
Originally posted by Richteralan at 2006-1-20 23:43:
問題唔係呢度
而係futuremark選用個D用係3DMark既技術, 依家係基本上冇一個game用緊. 而一D比較多遊戲用緊既技術, 如parallax mapping, 就唔用....
Originally posted by HEAVEN‧傑 at 21/1/2006 08:53:
我個人覺得用畫面黎比...
由03至到依家佢都冇咩進步到
Originally posted by BeleBala at 2006-1-21 22:06:
HDR Tests 咪靚左囉
Originally posted by HEAVEN‧傑 at 2006-1-22 17:03:
講起黎,如果d game商整game都好似3d mark03第一個test就好
DX7.0好過家陣大把game
Originally posted by ~Mars~ at 2006-1-26 05:54:
有01se game3 detailed都好好啦
bf2個d…真係不知所謂
Originally posted by ~Mars~ at 26/1/2006 05:54:
有01se game3 detailed都好好啦
bf2個d…真係不知所謂
Originally posted by HEAVEN‧傑 at 2006-1-26 10:53:
我覺得3d m03 test2靚過doom3
Originally posted by Richteralan at 2006-1-27 13:57:
用左高resolution既texture嘛
doom3 engine都得, 不過已經用左太多資源係real-time self-shadow calculation度, 所以為左效能考慮就犧牲左polygon count+texture resolution.
又有人話, 如果doom3唔照顧D ...
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