原帖由 qcmadness 於 2013-8-27 21:32 發表
http://bbs.hk-spot.com/viewthread.php?tid=70471&page=3
大過350mm^2, 都話左架啦
原帖由 qcmadness 於 2013-8-27 22:11 發表
32MB eDRAM ~ 30mm^2 only
Intel 22nm + 128MB eDRAM = 84mm^2
So at 28mm + 32MB eDRAM ~ 30mm^2
原帖由 Puff 於 2013-8-28 12:12 發表
360 uses eDRAM wor. 2MB 6T-SRAM on 28nm should be sized around 12mm^2 (jaguar's L2 data blocks) Lower frequency headroom may further shrink the size for ten to twenty percent, I think.
1T is possibl ...
原帖由 qcmadness 於 2013-8-28 12:21 發表
Xbox 360 10mb edram is about 64mm^2 @ 80nm
where do you get 6mm^2 per mb @ 28nm from?
原帖由 Puff 於 2013-8-28 13:19 發表
Just look at Jaguar CU. Note that tags are coupled to the L2I block.
estimation: for 5.0-5.4 billion transistors
~2b for GPU, ~1.7b for 32MB 6T-SRAM (32MB*1024^2*8bit*6/10^9), ~0.6b to ~0.8b f ...
原帖由 Puff 於 2013-8-28 17:50 發表
6T-SRAM. I am sure that I'm clear about the wordings in my posts, and you keep insisting that it uses eDRAM while I said it is not.
原帖由 qcmadness 於 2013-8-28 17:54 發表
why use 6t as a few watts are not a concern?
to me, insisting on 6t is a little bit dumb
原帖由 Puff 於 2013-8-28 17:56 發表
yield. and perhaps you've to look for where the 1.4 billion transistors are spent if you do keep your mind, or are you gonna think northbridge + audio DSP + memory controller can spend more than 2 bi ...
原帖由 qcmadness 於 2013-8-28 18:00 發表
yield?
only recent use 6t sram, older ones use 4t sram.
yield on 4t sram will be higher
and 6t sram with 32mb costs 1.5b+ transistors, don't get why you insist on that
原帖由 Puff 於 2013-8-28 18:05 發表
well, i have written all the reasons (and also estimation) behind my stand in the previous post. you just have them ignored. 6T-SRAM could be wrong, but 1T-SRAM is never the choice (to me) judging fr ...
原帖由 Puff 於 2013-8-28 18:05 發表
well, i have written all the reasons (and also estimation) behind my stand in the previous post. you just have them ignored. 6T-SRAM could be wrong, but 1T-SRAM is never the choice (to me) judging fr ...
原帖由 qcmadness 於 2013-8-28 18:08 發表
what I get is from Xbox 360 data, which is much more logical then your wild estimation based on jaguar
I don't mention 1t at all
To make up for the gap, Microsoft added embedded SRAM on die (not eDRAM, less area efficient but lower latency and doesn't need refreshing). All information points to 32MB of 6T-SRAM, or roughly 1.6 billion transistors for this memory.
原帖由 Puff 於 2013-8-28 18:12 發表
And yours aren't logical at all, as you assume it uses eDRAM but it doesn't seem right. Note that they reiterate eSRAM for many times. Also the die area estimation somehow doesn't fit your super-smal ...
All the caches on the die total up to about 47MB so that will dominate the SoC’s area, about half the die according to the architect, much of which is distributed to the various units.
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