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原帖由 Puff 於 2013/11/12 20:25 發表
Generally speaking, you would launch you mobile series before desktop series ONLY IF you can't manage to have enough inventory for both.
OEMs are always aligned to big events or specific seasonal tim ...
I am not sure the console will become as popular as before , as people spend more time and money paying for handheld (new smartphone) and phone games too (PAD...TheTower of Copy, for overseas consumer some pay for similar stuff...)
Free-To-Play (and purchase itesm to "draw" ) style gaming development have lower overhead cost + development time than traditional console / PC game development, good thing is AMD is pushing "PC Gaming First + support Console as well" as they get 100% Next Gen Console GPU market
That's AMD only ACE they have now , GPU ...
The MAJOR Issue why OEM/ODM don't use APU (Let alone Faildozer FX , lol )after Llano
because Intel 's offering is catching up, and the overall PC Market is not performing (demand drop overall) + garbage Windows 8 (Thanks to M$ ruin the day!) , and AMD / GF inability to provide consistance supply ( Even TSMC may perform better, AMD still have to compete with other companies that also use TSMC Production quota )
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本帖最後由 dom 於 2013-11-13 09:19 編輯 ]