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[電子電玩] Project Scorpio spec出咗

引用:
原帖由 tat0801 於 2017-4-8 18:48 發表

唔通轉intel 加nvidia 咩
Intel都算, NVIDIA次次都用來清3-4手舊貨
邊個再敢搵佢

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其實個dx12 command processor有咩用

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引用:
原帖由 kevinyuri 於 2017-4-8 21:52 發表
其實個dx12 command processor有咩用
Run the graphics queue, and manage the whole graphics pipeline state machine. Basically the same thing in D3D11, with low-level control.


It is nothing special wrt usual GCN gpus. The GCN front-end in reality is a bunch of micro controllers plus AMD signed reprogrammable firmware. Perhaps MS made some extensions, perhaps not.
引用:
[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
[ 本帖最後由 Puff 於 2017-4-8 22:36 編輯 ]

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引用:
原帖由 qcmadness 於 2017-4-8 18:49 發表

Intel都算, NVIDIA次次都用來清3-4手舊貨
邊個再敢搵佢
HIHI老任
===================
講真Intel都唔係乜好公司,當年XBOX話就話俾P3人,實質就係Celeron

[ 本帖最後由 Aware 於 2017-4-9 17:12 編輯 ]

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引用:
原帖由 Aware 於 2017-4-9 17:09 發表

HIHI老任
===================
講真Intel都唔係乜好公司,當年XBOX話就話俾P3人,實質就係Celeron
唔算
粒chip真係P3來

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引用:
原帖由 qcmadness 於 2017-4-9 20:56 發表

唔算
粒chip真係P3來
128kB L2 cache喎

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引用:
原帖由 Aware 於 2017-4-10 09:08 發表

128kB L2 cache喎
4-way association
Celeron only 2

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我都係覺得 Console 4K 係 Upscale
反正真係 UHD 4K 既 TV 唔多平唔普及
天然系長髮眼鏡娘 最高
Lucky Star 聯盟 - 美幸
Kancolle - 大淀, 翔鶴 (太太), 烏海 , 瑞鶴

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引用:
原帖由 dom 於 2017-4-11 02:22 AM 發表
我都係覺得 Console 4K 係 Upscale
反正真係 UHD 4K 既 TV 唔多平唔普及
Ps4 pro upscale多
呢部似真4k

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引用:
原帖由 kevinyuri 於 2017-4-11 12:43 發表

Ps4 pro upscale多
呢部似真4k
Rx480加多4個CU咁少,複雜啲既game行4k30都有難度。

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引用:
原帖由 Aware 於 2017-4-11 17:24 發表

Rx480加多4個CU咁少,複雜啲既game行4k30都有難度。
高頻好多

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引用:
原帖由 qcmadness 於 2017-4-11 19:30 發表

高頻好多
1172 vs 1120喎,有幾高頻

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引用:
原帖由 Aware 於 2017-4-12 14:52 發表

1172 vs 1120喎,有幾高頻
PS4 pro行911MHz

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引用:
原帖由 kevinyuri 於 11-4-2017 12:43 發表

Ps4 pro upscale多
呢部似真4k
PC 行4K 用GTX1080Ti 都唔包所有大作全開60fps
呢粒U 同GPU 頂盡RX480/380...

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引用:
原帖由 dom 於 2017-4-12 18:53 發表


PC 行4K 用GTX1080Ti 都唔包所有大作全開60fps
呢粒U 同GPU 頂盡RX480/380...
RX480: 36x64 shader, 1120 / 1266MHz
Scorpio: 40x64 shader, 1172MHz

點睇都係Scorpio快d

同埋effect呢家野可加可減

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