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[硬件] nvidia將會使用-1.26ns GDDR3 來報复X1800XT高時脈

引用:
Originally posted by P+Donald at 2005-10-10 23:21:

而家未check到佢sm3.0 唔完整果部份會對d 分會有咩影響, 即係好有可能, 行SM3.0果陣, 佢小左樣野行, effort小左, 效能自然高, 就 = 人地要行FP32, 佢行FP16, 咁當然會負擔小好多啦. 其實即係當年FX5800 45.23咁 ...
最少24-bit......

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唔完整係vertex texturing.
的確係一個shader model 3.0既requirement.

不過ATI, 同SM2個陣一樣, hack左D3DCAPS, 所以係可以做到, 只不過唔係標準

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引用:
Originally posted by qcmadness at 2005-10-11 00:16:


最少24-bit......
SM3.0 require 32-bit precision

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引用:
Originally posted by Richteralan at 2005-10-11 01:24:
唔完整係vertex texturing.
的確係一個shader model 3.0既requirement.

不過ATI, 同SM2個陣一樣, hack左D3DCAPS, 所以係可以做到, 只不過唔係標準
即係唔完整囉...

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引用:
Originally posted by P+Donald at 2005-10-11 05:46:

即係唔完整囉...
ATI可以話我地一樣做到個個功能[size=-2](只不過要developer做多D手腳)

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