引用:
原帖由 qcmadness 於 2013-8-28 18:08 發表
what I get is from Xbox 360 data, which is much more logical then your wild estimation based on jaguar
And yours aren't logical at all, as you assume it uses e
DRAM but it doesn't seem right. Note that they reiterate e
SRAM for many times. Also the die area estimation somehow doesn't fit your super-small figure (~30 mm^2?), or either you expect a high rate of IP block-level redundancy (say 30-50%).
Well, perhaps I could be wrong in the type of SRAM used, but at least my estimation in die area matches my estimiation in transistor budget.
Late Edit:引用:
I don't mention 1t at all
Sorry for misquote. It should be eDRAM then, 1 capacitor per bit and smaller than 1T-SRAM.
Late Edit 2:
AnandTech seems to agree that
XB1 uses 6T-SRAM. So I'm not alone.
引用:
To make up for the gap, Microsoft added embedded SRAM on die (not eDRAM, less area efficient but lower latency and doesn't need refreshing). All information points to 32MB of 6T-SRAM, or roughly 1.6 billion transistors for this memory.
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本帖最後由 Puff 於 2013-8-28 18:26 編輯 ]