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[硬件] 3DM06.......

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3DMark自從3DMark03之後就不知所謂.......

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引用:
Originally posted by qcmadness at 2006-1-20 19:13:

而家d game向多方面發展, 剩講shader power已不合時宜
問題唔係呢度
而係futuremark選用個D用係3DMark既技術, 依家係基本上冇一個game用緊. 而一D比較多遊戲用緊既技術, 如parallax mapping, 就唔用....

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引用:
Originally posted by HEAVEN‧傑 at 2006-1-26 10:53:


我覺得3d m03 test2靚過doom3
用左高resolution既texture嘛
doom3 engine都得, 不過已經用左太多資源係real-time self-shadow calculation度, 所以為左效能考慮就犧牲左polygon count+texture resolution.

又有人話, 如果doom3唔照顧D舊卡咁多既話, 會好好多

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